Support her classroom with a gift that fosters learning.
Monthly
One-time
Support Mrs. Hansen's classroom with a gift that fosters learning.
Monthly
One-time
Make a donation Mrs. Hansen can use on her next classroom project.
Your custom url is /mrs-t-hansen
Research shows that students in gamified classrooms are substantially more engaged, more motivated, and show increased academic performance. Additionally, students learn vital life skills such as critical thinking, cooperation, empathy, and persistence. Gamification promotes positive mental health, higher attendance rates, and pro-social behaviors.
I believe English class can be as engaging and motivating as any video game. In order to make this happen in my classroom, I need real-life rewards that they can "buy" with their in-game points. I need games to play and supplies for the "store." I want to prove that games can change education for the better.
About my class
Research shows that students in gamified classrooms are substantially more engaged, more motivated, and show increased academic performance. Additionally, students learn vital life skills such as critical thinking, cooperation, empathy, and persistence. Gamification promotes positive mental health, higher attendance rates, and pro-social behaviors.
I believe English class can be as engaging and motivating as any video game. In order to make this happen in my classroom, I need real-life rewards that they can "buy" with their in-game points. I need games to play and supplies for the "store." I want to prove that games can change education for the better.