More than half of students from low鈥慽ncome households
Data about students' economic need comes from the National Center for Education Statistics, via our partners at MDR Education.
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By adding an E-Sports Room with the gaming PC's and monitors requested, it will empower students to practice teamwork and leadership skills and find their communities in school. E-Sports is an also a platform to create opportunities in education and community development.
The gaming computers and monitors requested will allow my students to compete at different levels including; city, state, and country. My students will learn leadership skills while competing against their peers throughout the country.
Through EGF and our high school, we have a student first philosophy and the priority lies in helping student communities maximize their potential for academic growth.
The focus is the development of leadership, teamwork skills, and experiential learning opportunities through esports competition for students that want to take the next step towards success.
E-sports is growing at a rapid pace with the estimated size of the esports audience in 2022 to be approximately 297 million.
About my class
By adding an E-Sports Room with the gaming PC's and monitors requested, it will empower students to practice teamwork and leadership skills and find their communities in school. E-Sports is an also a platform to create opportunities in education and community development.
The gaming computers and monitors requested will allow my students to compete at different levels including; city, state, and country. My students will learn leadership skills while competing against their peers throughout the country.
Through EGF and our high school, we have a student first philosophy and the priority lies in helping student communities maximize their potential for academic growth.
The focus is the development of leadership, teamwork skills, and experiential learning opportunities through esports competition for students that want to take the next step towards success.
E-sports is growing at a rapid pace with the estimated size of the esports audience in 2022 to be approximately 297 million.
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